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Backup of this wiki: https://github.com/iridos/jugglingpatterns-wiki/ - text of pages in github-wiki: https://github.com/iridos/jugglingpatterns-wiki/wiki |
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The goal of this wiki is to |
The goal of this wiki is to provide a collection of juggling patterns, organized into "learning paths" that contain patterns of increasing difficulty. |
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For club juggling, higher throw heights usually means more turns. Each throw type has its own difficulty/learning curve and combining different throw types has its own difficulty - as has remembering and executing longer patterns. |
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The schema below tries to start with different patterns that use only one throw type (and handing a club from one hand to the other or holding it for some time). And only when that throw has been practiced in different patterns tries to mix it with a different throw types. |
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The wiki tries to answer the question: |
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<!-- == Theory == |
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<center><b>"What should I try learning next?"</b></center> |
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and also: |
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<center><b>"I want to learn this (for me right now difficult) pattern, how do I get there"</b></center> |
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a.k.a "what do all the numbers mean" |
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Most patterns can be described best by a juggling math called [[Siteswap]], and from that it is possible to do animations and tell passers what they have to do and how they have to start the pattern. You don't need to know how this works to juggle the patterns, but you will constantly see traces of the theory being used throughout the pages and at some point understanding will be helpful. This is described here: |
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There are many other juggling resources, but most of them do either provide no difficulty rating - or neglegt that there is more than one type of difficulty that a juggling pattern can have. Here, I tried to group patterns with common traits and also a common set of difficulty-types. |
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* Entry point [[Siteswap]] |
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--> |
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Entry points are provided for each type of throw, as each kind of throw needs a different throwing technique. |
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== Beginning Zaps // Candlestick throws == |
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[[image:one-zap2.png|thumb|upright=0.5]] |
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These entry points are labeled as "Beginning with [...]" and primarily focus on building proficiency with a single throw type before progressing to more complex patterns that incorporate multiple throw types. |
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It is not necessary to be able to juggle 3 clubs alone |
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== Overview == |
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<imagemap> |
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image:Passing-pattern-overview.svg|img-fluid|800px|center|Overview Patterns by Throws that Enable Them |
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rect 236 212 425 243 [[Baby Dragon 756]] |
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rect 1010 358 1138 430 [[Selfs_and_Passes#Jim's_n-counts|Jim's 4/2 count]] |
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rect 66 236 164 318 [[Killer Bunny]] |
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rect 48 466 192 535 [[Juggling 3 Objects Alone|Learning Selfs]] |
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rect 825 515 970 585 [[Juggling 3 Objects Alone|Learning Selfs]] |
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rect 218 466 377 587 [[Beginning Zaps]] |
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rect 628 469 797 585 [[Selfless Passing]] |
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rect 117 375 318 416 [[Selfs and Zaps]] |
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rect 703 359 878 427 [[Selfs_and_Passes]] |
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rect 511 256 703 318 [[Double Passes]] |
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rect 549 109 768 181 [[Double Passes]] |
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rect 782 109 1004 250 [[Popcorn Family]] |
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rect 851 31 1039 73 [[Popcorn Family]] |
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rect 1022 109 1135 250 [[Triple Selfs]] |
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rect 951 265 1136 346 [[Beginning Heffs]] |
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rect 996 513 1136 587 [[File:Passing-pattern-overview.svg]] |
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desc bottom-left |
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</imagemap> |
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== Entry Patterns == |
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* [[ Throwing first Zaps ]] |
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* [[ zap zap zip ]] |
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* [[ 5-club 1-count with zaps ]] |
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These patterns are suitable for beginners. It helps a lot if one juggler is more experienced and can throw very nice, high and slow passes. All patterns only use one throw type (on the beginner side). Note that being suitable for beginners does not in all cases mean that these patterns are easy if you already have experience passing clubs in e.g. 4-count, 3-count, 2-count. These patterns tolerate much faster and lower passes than the patterns here. Also, the pattern sequences here will often feel complex if you only did a lot of n-count type patterns until you get used to them. |
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== Beginning Normal Passes == |
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<!-- Note on galleries: caption text must follow the pipe symbol without a space, else this is interpreted as a line starting with space and becomes preformatted text that way --> |
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Teaching people passing clubs. |
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For the pattern labeled as "assymetric", one of passer is supposed to be far more advanced than the other, who needs no previous experience. |
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[[image:throwing-a-pass.png|thumb|upright=0.5]] |
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It is not necessary to be able to juggle 3 clubs alone (for the "beginner" side of the patterns when assymetric) |
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<gallery heights=300px widths=300px mode="packed-overlay" align="left"> <!--mode="packed-hover"--> |
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* [[ Throwing the first normal passes ]] |
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image:one-zap2.svg |link=Beginning Zaps |<font size=+1> Beginning Zaps</font> |
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image:one-pass-notext.svg |link=Beginning Single Passes |<font size=+1> Beginning Single Passes</font> |
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image:selfs.svg |link=Juggling 3 Objects Alone |<font size=+1> Juggling 3 Objects Alone</font> |
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</gallery> |
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* [[ Assymetric n-count vs 1-count ]] |
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* [[ 5-club 1-count ]] |
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* [[ 720 - zip-pass ]] |
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== Single-Passes // Zaps == |
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Next steps: "Selfless Passing" or "Selfs and Passes" |
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<gallery heights=250px widths=350px mode="packed-overlay" align="left"> |
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image:one-pass-notext.svg |link=Selfless Passing |<font size=+1> Selfless Passing<br> 4 to 7 clubs </font> |
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image:N-count.svg |link=Selfs and Passes|<font size=+1> Selfs and Passes</font> |
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image:N-count-zaps.svg |link=Selfs and Zaps|<font size=+1> Selfs and Zaps</font> |
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== Beginning Selfs - Juggling 3 Clubs == |
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image:zapnips.svg |link=Zapnips (Zaps on Parsnips) |<font size=+1> Zaps on Parsnip </font> (Passes + Zaps)</font> |
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* [[ 3 ball cascade]] |
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</gallery> |
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* [[ Throwing one club]] |
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* [[2 balls and one club]] |
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* [[ 3 club cascade]] |
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== Theory == |
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== "Selfless Passing" (Zips and Passes) == |
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<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"--> |
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image:Theory.svg |link=Siteswap |<font size=+1> Siteswap - Juggling Math</font> |
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</gallery> |
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* [[ inverted parsnip ]] - 4 clubs - PZZPZ |
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* [[ parsnip ]] - 5 clubs - PPZPZ |
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* [[the ugly brother of parsnip - 5 clubs - PPPZZ]] |
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* [[ PPPPZ ]] - 6 clubs |
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* [[ 7-club 1-count ]] |
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== Double Passes== |
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== First Zaps and Selfs == |
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<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"--> |
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image:7-club-2-count.svg |link=Double Passes |<font size=+1> Double Passes</font> |
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</gallery> |
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== Heffs (Double Selfs) == |
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* [[zap-self-zip-self-self 56662]] |
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<gallery heights=300px widths=300px mode="packed-overlay"> <!--mode="packed-hover"--> |
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* [[75666 pass,self,self,zap,self]] |
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image:why-not.svg |link=Why-Not Family |<font size=+1> Why-Not Family </font> |
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image:popcorn.svg |link=Popcorn Family |<font size=+1>The Popcorn Family<br>(7clubs w heffs)</font> |
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</gallery> |
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== |
<!-- == Holy Grail == |
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Ok, I included this too early, because it was such a good story, although I hadn't progressed there myself. |
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''' First Training Patterns ''' |
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The Patterns I collected aren't so good trainings patterns, as we figured out when trying ourselves because in period 5, the double passes trigger each other, which makes the patterns unstable more quickly, as any bad double pass leads to another bad double pass and onto a downward spiral |
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* [[ 5-club 4-count]] |
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<gallery heights=300px widths=400px mode="packed-overlay"> |
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* [[ 5-club 2-count ]] |
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image:DragonsGrail.jpg | link=Quest for the Holy Grail|<font size=+1>Quest for the Holy Grail<br>(zaps+double passes)</font> |
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</gallery> |
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--> |
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== Other Juggling Resources == |
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'''6 club Half-Synchronous patterns''' (right hand of both jugglers throws at the same time), a.k.a "normal passing": |
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[[Other Juggling Resources]] |
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* [[6-club 4-count]] |
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* [[6-club 3-count]] |
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* [[6-club 2-count]] |
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* [[6-club 1-count]] |
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* [[6-club PPS - Pass Pass Self ]] |
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* [[6-club Chocolate bar - PPSS]] |
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* [[6-club Vanilla bar - PSSP]] |
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== Unfinished == |
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"Jim's" version of those patterns: |
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[[Todo]] main page overview of unwritten pages |
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* [[6-club Jim's 4-count]] |
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* [[6-club Jim's 3-count]] |
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* [[6-club Jim's 2-count - 77466]] |
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* [[6-club Jim's 1-count]] |
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* [[6-club Jim's PPS]] |
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== Double Passes == |
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* [[early double]] - in 4-count, 3-count, 2-count, etc? |
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* [[late double]] - in 4-count, 3-count, 2-count |
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* [[ Throwing the first double passes ]] - self-pass |
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* 96622 - dpass self zip self zip |
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== Heffs in Solo Patterns - 4 club exercises == |
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Recommended solo-patterns before you start: |
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* [[solo 423]] |
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* [[solo 40]] - two clubs in one hand with doubles |
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* [[solo 441]] |
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* [[solo 4 clubs with doubles]] |
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== [[Heff]]s in Passing Patterns == |
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Tricks, typically done in 4-count, 3-count, etc. |
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* [[441 heff,heff,zip in 4-count]] |
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* [[heff,hold in 3-count]] |
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* [[heff,hold in 4-count]] |
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* [[heff,zap in 4-count]] |
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First patterns with a heff - 5 club why nots |
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* [[5c why-not]] |
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* [[5c not-why]] |
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The why not family - 6 clubs: |
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* [[Why not]] |
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* [[Not why]] |
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* [[Maybe]] |
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* [[Not likely]] |
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* [[Only Sunday with good weather]] |
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7 club why nots: |
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* [[7 club why-not 9968926]] |
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* [[7 club not-why 9689962]] |
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== Double Selfs in Solo Patterns // Learning the 5 Ball Cascade == |
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The "normal" 5 club cascade is juggled with double selfs. Usually long before that you learn to juggle 5 balls. |
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The patterns for practicing double selfs and for preparing you for each 5-object pattern are mostly the same. |
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* [[Shower 51]] |
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* [[Snake 505050]] |
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* [[Solo 552]] |
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* [[Solo 5551]] |
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* [[Solo 55550]] |
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== Triple Selfs in Solo Patterns == |
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*[[solo 531]] |
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*[[solo 534]] |
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== Popcorns (Heffs or Triple selfs) == |
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* [[6-count popcorn]] |
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* [[5-count popcorn - 78686]] |
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* [[sync 5-count popcorn]] |
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== Doubles vs Passes == |
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* [[ Dpass,Self vs. Pass,Zip - 7926 ]] |
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* [[DP DP Z DP ZZ vs. P Z Z P P Z - 979222972722]] |
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* [[DP DP DP DP DP DP Z vs. P P Z P P P]] |
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== Here Be Dragons == |
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A dragon is a double pass followed by a zap. They both arrive at the same hand, the zap first. |
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* [[92522]] |
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* [[baby dragon 756]] |
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* [[dragon - black beast of aaaarg - 945]] |
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* [[dragon cat - 95524]] |
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* [[97522]] |
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* [[Holy Grail - 975]] |
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<!-- |
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The purpose of this wiki is to help you find the 1-3 new juggling patterns or tricks, that you want to try next. There are many resources on juggling patterns available on the net, but I often found myself overwhelmed by a long list of patterns of varying difficulty without a clear indicator on what single pattern to try out. |
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== Difficulty == |
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There is often no clear difficulty comparison between two patterns, because there is more than one type of difficulty in juggling. One can imagine them as difficulty dimensions - like axes on a coordinate system. A pattern can be easier than another one on one axis, but more difficult on another. |
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Types of difficulties include: |
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* height of throws |
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** number of high throws |
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** difference in height between highest and lowest throw |
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* length and/or complexity of sequence |
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Things that push your level back towards beginner: |
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* different object to juggle (ball vs club vs ring) |
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* different type of throws (crossed arms/mills mess, body throws in pattern) |
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== 1 Juggler == |
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[[learning the 3 ball cascade]] |
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[[first steps after 3 ball cascade]] |
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[[goal 4 ball fountain]] |
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[[goal 5 ball cascade]] |
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== 2 Jugglers == |
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* [[goal 7 club 1-count]]: parsnip series |
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* [[why nots]] |
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* [[ half-synchronous n-counts ]] 4 count and friends |
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* [[list of asymmetric passing patterns]] patterns with different difficulty for both passers |
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== 3 Jugglers == |
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== 4 Jugglers == |
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== 5 Jugglers == |
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== 6 Jugglers == |
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== N Jugglers == |
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--> |
Latest revision as of 22:34, 3 July 2025
Backup of this wiki: https://github.com/iridos/jugglingpatterns-wiki/ - text of pages in github-wiki: https://github.com/iridos/jugglingpatterns-wiki/wiki
The goal of this wiki is to provide a collection of juggling patterns, organized into "learning paths" that contain patterns of increasing difficulty.
The wiki tries to answer the question:
and also:
There are many other juggling resources, but most of them do either provide no difficulty rating - or neglegt that there is more than one type of difficulty that a juggling pattern can have. Here, I tried to group patterns with common traits and also a common set of difficulty-types.
Entry points are provided for each type of throw, as each kind of throw needs a different throwing technique.
These entry points are labeled as "Beginning with [...]" and primarily focus on building proficiency with a single throw type before progressing to more complex patterns that incorporate multiple throw types.
Overview
Entry Patterns
These patterns are suitable for beginners. It helps a lot if one juggler is more experienced and can throw very nice, high and slow passes. All patterns only use one throw type (on the beginner side). Note that being suitable for beginners does not in all cases mean that these patterns are easy if you already have experience passing clubs in e.g. 4-count, 3-count, 2-count. These patterns tolerate much faster and lower passes than the patterns here. Also, the pattern sequences here will often feel complex if you only did a lot of n-count type patterns until you get used to them.
Single-Passes // Zaps
Theory
Double Passes
Heffs (Double Selfs)
Other Juggling Resources
Unfinished
Todo main page overview of unwritten pages